How to manipulate Impact Normal? Some vector math help needed

Something like this?

HitDirection


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LookAtRotation is just 1 extra step from MakeRotFromX: :upside_down_face:

FRotator UKismetMathLibrary::FindLookAtRotation(const FVector& Start, const FVector& Target)
{
	return MakeRotFromX(Target - Start);
}
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