Im using a ball pawn as my character, i’ve added a dash ability but want vfx to come out of the ball based on the direction it is moving in.
I’ve tried this to no avail:
This just makes the vfx go all over the place, despite the same system being used for my balls dash system.
The “Get bally direction” function is here:
I would really like this to work and i’ve tried everything i can think of. Please would somebody help me!
Alsmost forgot, The Set Dash VFX Rotation function is on an event tick.