How to make the player explode into chunks?

I answered this exact question once already, so it’s on here somewhere if you rummage around enough.

The player ( usually ) is a skeletal mesh.

The way to do it is

  1. In the skeletal mesh editor, there’s an option to export as static mesh

  2. Do this and then use the chaos plugin to convert that mesh into a destructible mesh.

  3. When the player receives fatal damage, you remove the skeletal mesh and replace it with the destructible mesh, which you can explode.

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