I have an item that increases the maximum health of the character. It should not be restored when re-entering the game. Of course, I have the option to create a separate subject, and for each of them a variable in BP_SaveGame, but it seems to me too primitive, and not optimized.
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This is how the save game works, I’m afraid. You have to write everything you want to save ( locations, health, what’s picked up, what’s put down etc ), in variables in the save game.
When you start again, everything has to correct it’s status, as it is in the save game.
The only way to just get everything saved with minimal effort, is to use a plugin. A couple well known ones are