How To Make Something Like This Randomly In Blueprint?

I implemented something similar in one of my projects. The best method I found was to use a *Random Unit Vector in Cone. *

  • determine the general direction of the spline flow
  • in a loop, generate points using the above & *Random Unit Vector in Cone, *and multiply the result by the desired distance between points
  • add the result to the previous point

For something as chaotic as shown in the pic, the half cone would need to be 45 degrees and have a min clamp or at least some bias towards the extreme allowed angles.