How to make smooth Camera Switch Transition

For the most straightforward method:

  • create an actor with just a camera:

image

  • add 2 child actor components to the character, and have them instantiate that camera actor:

  • simple Flip Flop script:

This requires no timeline or activating / deactivating components. You may want to add a delayed gate so the user cannot spam the button. Set View Target does not like interruption - the system has no idea about the very interpolation it’s performing. :slight_smile:

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