Here’s the answer you’re looking for:
Basically uses the “Set World Rotation” node.
When movement input is > 0, sets character facing right.
When movement input is < 0, sets character facing left
Here’s the answer you’re looking for:
Basically uses the “Set World Rotation” node.
When movement input is > 0, sets character facing right.
When movement input is < 0, sets character facing left