How to Make Set Texture Parameter Value Changes Appear in Movie Render Queue for a Portal Effect?

I’m working on a portal effect in Unreal Engine, where I dynamically project the view from one camera actor onto a plane (portal surface) using a material. The material updates the texture through the Set Texture Parameter Value node in Blueprints. It works great in the editor during Play mode, and the portal effect looks exactly how I want it to.

However, when I render the scene using the Movie Render Queue, the texture updates don’t appear—the portal plane remains using the default texture.

The material works fine in Play mode, so I’m guessing it’s an issue with how the render pipeline handles dynamic updates. Does anyone know how to ensure real-time updates like this are captured by the Movie Render Queue?

Any tips or guidance would be greatly appreciated! :pray: