In Unreal Engine 5.4 I have a control rig and I’m trying to create animations for it using the sequencer, for this animation, all that I want is for the arm to rotate 150 degrees on the red axis.
However, when I play the animation it doesn’t just simple rotate amongst the red axis, it rotates in a weird motion.
From:
To:
Actual animation:
I think the reason for this is that, in local space, these are the axises:
So when the sequencer lerps the roll pitch and yaw from point A to point B it’s completely different from how it would look with world axises. Am I making sense?
I tried messing with the Sequencer Curves with no luck, there’s probably a boolean somewhere that fixes this but I have no clue where, can anyone help? Thanks so much in advance