I don’t think the problem is with my code, because the Physics Thruster component has the same behavior as my code. I use the delta time like this:
Mesh->AddImpulseAtLocation(Impulse*DeltaTime, Location);
I don’t think the problem is with my code, because the Physics Thruster component has the same behavior as my code. I use the delta time like this:
Mesh->AddImpulseAtLocation(Impulse*DeltaTime, Location);