How to make one-way collision

Yes. Your projectile can be any object type, but the walls have to be assigned Objectes1 , 2, 3 profiles for this scenario to work.

Object Type:

  • Projectile = anything (physics body in my case)
  • Wall_1 = Object1
  • Wall_2 = Object2
  • Wall_3 = Object3

All the Object# can have PhysicsBody (the type of the projectile) to Block and it will work just fine.

Got a little confused with the wording of the question, but think of the Object Type as a profile that other actors will see when colliding with it and the Collision Responses what the actor will do when it sees that profile on the other actor:
image

UE had a nice table in their documentation site but can’t find it. So found this with a quick search:


Source: Collision Filtering - Unreal Engine

My memory is BAD… so I need an easier more numbers way to remember, think of it as selecting lowest out of Row * Col:
image

Hope I passed your test… :eyes:

Better yes: did this passes Host’s test? :rofl:

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