I just want to write here to mention @ClockworkOcean and say THANKS!!! you saved my life with this explanation!!!
you rock dude!!!
I just want to write here to mention @ClockworkOcean and say THANKS!!! you saved my life with this explanation!!!
you rock dude!!!
Hello @ClockworkOcean , this worked for me, just a QQ; I am new on BP, I used this BPs on a bullet and follows my principal character, which is what I want but I donât understand how it follows my character, I mean, which node set the target position for my principal character if all target options said âselfââŚ
This is the code from the projectile, right? So each projectile is setting itâs own position, itâs self. Hence, the âselfâ everywhereâŚ
Yes, it is from the projectile, I understand how it moves but I donât understand how it starts following the main character if I am not giving it as the target. I donât know if I explain myself correctlyâŚ
Nevermind, I just found it is the âget player pawnâ node that makes the main character as the target. Thanks!!
Yes!
Hi ClockworkOcean â Your links have gone bad.
Do you still have this project somewhere?
Iâm learning UE and blueprints and this would be super helpful.
I donât have the project anymore, but the blueprints here are all that was in it