How to make objects follow the player?

I just want to write here to mention @ClockworkOcean and say THANKS!!! you saved my life with this explanation!!!

you rock dude!!!

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:sunglasses:

Hello @ClockworkOcean , this worked for me, just a QQ; I am new on BP, I used this BPs on a bullet and follows my principal character, which is what I want but I don’t understand how it follows my character, I mean, which node set the target position for my principal character if all target options said “self”…

This is the code from the projectile, right? So each projectile is setting it’s own position, it’s self. Hence, the ‘self’ everywhere…

Yes, it is from the projectile, I understand how it moves but I don’t understand how it starts following the main character if I am not giving it as the target. I don’t know if I explain myself correctly…

Nevermind, I just found it is the “get player pawn” node that makes the main character as the target. Thanks!!

Yes! :slight_smile:

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Hi ClockworkOcean – Your links have gone bad.

Do you still have this project somewhere?
I’m learning UE and blueprints and this would be super helpful.

I don’t have the project anymore, but the blueprints here are all that was in it :slight_smile: