How to make object destroyed when 'picked up' and spawn when 'dropped'

Hi, thanks so much for your help! I ended up abandoning this method as I felt this way was a little bit too complicated and decided to try a basic inventory approach instead? Although I am still having some issues (I have started a new question/ topic, I’ll put the link below!)
Thanks again for the help!

Inventory system with one slot? - Programming & Scripting / Blueprint - Epic Developer Community Forums (unrealengine.com)