Hi! I’m trying to make it so when player has food by their mouth collision, the food capacity variable drains for as long as it’s overlapping with the collision and at the same time refills player hunger for as long as there’s capacity in it, however I’m struggling getting the food to drain while it’s overlapping. So far I’ve only managed to make it so Food drains by 1 everytime it overlaps, and for it to drain again I need to move it out of the collision and move back in to drain again.
And here’s the Drain Food Capacity function