How to make Niagara System FX face camera?

If you followed that tutorial, there’s an important distinction to be made here. You’re spawning particles on a grid, the particles themselves are facing you, the grid isn’t, hence why it remains facing that direction.

You have two options here:

  1. From the completed output of the array from what he showed you in the video, create a timer by event and get your player character, get the controller and set the Z by splitting the struct to a Set World Rotation node. That will update its rotation during the timer. Don’t forget to clear the timer handle after you’re done.

  2. In the niagara system Sample Texture module, there’s a bool for Transform UV into position after ticking that, there’s another bool for Orient UVs to Camera.

1 Like