Update here, this stills happen, you still need the tick event to evaluate and keep firing, really bad design there, the input enhanced action should keep firing until the value go to 0 in the action value.
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Yep, absolutely. Not sure why they made it this way.
I’m tryin again on this one, maybe I am confused as to what the problem is. If you still don’t get back a zero mimicking the screen shot it’s cause your analogue stick doesn’t zero itself out good enough and you need a bigger dead zone.
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I rewrote the function to work with the new input system. I think it’s the exact same I like it, but it shows how bad the old input system was and how much easier the new one is to write stuff for.
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