Nortksi
(Nortksi)
7
Eventually I found two ways to solve this issue.
First way was to put the drag on a looping timer with a 0.01 tick:
I decided that I wanted drag to be always there, just like linear damping. After a little searching I found this post:
This helped me create a linear damping blueprint that only affected the x and y axis which is also being framerate independent.
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