How to make my second character move using the WASD KEYS

I don’t think it will work like you are trying to do it. By default pawn and character blueprints don’t execute input actions unless they are being possessed by the player controller. If it was an actor blueprint with input actions then multiple blueprints could fire without being possessed but not with characters or pawns. If there is a setting to change this behavior I don’t see it posted here but it might be possible. You could either make the bots actor blueprints with input enabled or use interfaces to control them.