how to make jumping and falling speeds different

I’m trying to create a jump for my character where they reach the apex of their jump quickly, but they fall slower

To start the jump, add a big impulse to the character.
When he starts falling - add a small impulse every tick depending on the speed of the fall to maintain it.

If using Character Movement Component (CMC) you can adjust the Jump Z Velocity to give a Boost. Then use Gravity to handle descent. Fire an event off of On Landed to reset gravity.

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