How to make EpicGamesLauncher know that I already have UE5.0.2 built from source?

Uhhh the lack of knowledge astounds me. If you think that it is just for someone who can do something as complicated as C++ and source building games to just allocate their Engine Versions in one spot out of convenience, then you should prob expand your vision from the tunnel. IF the Launcher doesn’t recognize your Source Build, you cannot add any plugins or assets purchased from the MP to your project. Sure you can build a completely separate launcher build engine just to accomplish this but as OP said… Why? How hard is it to just have Epic Launcher add a button to have you submit your Custom Engine Build and specify which plugins would work for it… the lack of support from UE is bad.

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