In the weapon child bp I have the ammo type variable that is taken from the character bp(where I have the ammo variables for each type of ammo: the calibre and it’s type ex: 556 FMJ/ 556 AP/ 9mm AP). My main issue right now is how do I get the ammo from the character? But the only kind of ammo the gun needs. In my example my gun only needs the 9mm calibre and can use all kind of 9mm.
Someone suggested using a Tmap, but I’m not sure I used it right.
If things do get really messy I’ll surely look into the “Damage Type”
