Okay, I’ll go look at FPS template and see how it works. But what do I type to search for “target mesh”.
And yeah, I’m trying to do a fp to tp perspective, but head either clips into camera or I can see entire head/neck when I run. But, now shadow seems to be working fine? Maybe I had to exit/relaunch editor?
By pressing “S”, shadow turns around and faces backwards, but camera does not change (in first person). Shown here:
https://.com/file/d/0B9rwq96GHhcvVHJlaXh0ZFVOTHM/edit?usp=sharing
I tried having a angle limit on yaw, and it works nice, but when I press “S” it spins camera around abruptly. So when holding down “S” camera spins in circles because blueprint makes camera spin when it goes pass limits.