you again! I’ve just realized that I forgot to mention that the game is both Third and First person so having the weapon bound to the camera would cause some issues when in third person.
As I mentioned before, I’m using Aim-offset where the upper body rotates before the lower-body…this is causing the biggest problem when it comes to aligning up the weapon with the POV. Would there be a way to fix it so that the weapon snaps to wherever the reticle is pointing when aiming is enabled (right click) but when it’s not aiming the body is free to rotate.
A good example of what I’m looking for is “Star Wars Battlefront 2 (2005)” where the player can rotate the upper body when not firing but as soon as firing is enabled, the body and weapon snap facing where the reticle is.
you for all your help and patience