Hello!
- As for Line 1717 in CharacterMovementComponent.cpp it is rather difficult thing, this class have lots such things…
- As for Line 361 in Character.h it is only getter… Do you want to replace Mesh to some of your own class? If yes and if your class inherits from USkeletalMeshComponent you can use component class injection Gamasutra: Artur Kh's Blog - UE4Cookery CPP001: Injecting subobjects with FObjectInitializer