How to make and use a curve in blueprints

I recently found out you can set a timeline’s track curve to a curve asset dynamicaly, pretty powerfull…

Now i also find the 'Make InterpCurve Float/Vector/etc ’ nodes… Where are these used ?

Is there a way to create a curve with this at runtime ?

I see you can add points and tangents to this…
one is a curve object, the other a interp curve struct… any way to create one from the other?

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