How to make an object go from one point to the next using timelines

I’m controlling the object from within the blueprint it’s self

i would usually take that to mean that your working inside a actor, but from the sound of it thats apparently not the case. so if your not working within an actor where are you placing the script? if your seeing set relative location and not set actor location then it doesn’t sound like the level bp either.

oh and if its just a component on its own then i don’t think setting relative should work since there is no separate root object to act as a origin.

what do you mean by, “provide an offset to the end location”

what i meant here is if for example you have set your end location to the location of the second cube, in that case the moving cube will move to the same location as the end cube resulting in the two overlapping. if instead you set the end location to be offset by say 100 on the z axis then the moving cube would end up just above the end cube (endpoint + vector (0,0,100) = proper end location).