How to make an NPC actor ignore collision with the same actor?

after tweeking the collision settings i have set both of the player character and the enemy character into pawns and now they work perfectly just how i wanted it

not sure why the custom channel had issues but illl remove it and work with what unreal engine provides!

thank you so much @Mind-Brain for your amazing help! ive been stuck with this issue for a while now XD

1 Like