How to make an animation track for multiple Skeletal meshes via Blueprint?

You’re asking me!? I have no idea! :face_with_spiral_eyes:

I’m going to try and simplify your issue, because it has a lot of moving parts.

Your goal, if I’m understanding correctly, is to remove the HEART skeletal mesh from the rest of the array, without compromising the integrity of the animation states of the other indices?

If so:

Where the index assignment of the HEART is a float value to be excluded.