How to make an AI Tank Turret follow the player? Whilst the tank is moving?

@Black Phoenyx Wow that was a quick reply, thanks! The way the tank is set up it’s so that it starts moving “on pawn see” which would be it’s alert state that I could activate the “alert?” branch.

Then I have a trigger box parented to the turret in which if it detects the player, will fire a round.

Would using a timer actually work though? As I’m looking at what’s the most efficient too. Event triggers a timer or something, although I’m not sure. It’s because tick is generally quite a resource hogger.

Thanks for the reply!