How to make an AI Tank Turret follow the player? Whilst the tank is moving?

@Black Phoenyx Thank you for your reply. I’m trying to figure out the best place that this code would work. This BP set up would be located in the Tank’s BP script? or would it be best suited to place this into a parent script or it’s own function?

Is there a better way to optimise it instead of usinig tick? I’m wondering whether this would work with timers and being solely event driven. But I’m not an expert in this area to be honest.

Thank you again for your help, I apologise for the late response.