How to make an AI Tank Turret follow the player? Whilst the tank is moving?

@Black Phoenyx It’s a basic AI Pawn, as an enemy, using a Static mesh for the chassis and a separate static mesh for the gun. It would probably look okay as a hover tank, but the final model will have tracks so the main chassis static mesh of the tank needs to move following the slopes and angles of the terrain. The top component is a capsule component that roughly covers the outside of the tank.Then the static mesh for the tank, followed by turret in the hierarchy.

I’m using Pawnsensing and Character Movement for the AI handling itself.