How to make an AI Tank Turret follow the player? Whilst the tank is moving?

@Black Phoenyx Okay, I just tried the BP nodes that you showed and after trying it, I’m getting the same issue. The Tank turret points at the player, but as soon as “OnSeePawn” triggers and it starts moving towards the player using “AI move to”, The turret starts pointing in all sorts of directions, instead of at the player. Using the SetWorldRotation was even worse, as it caused the turret to just spin like a helicopter blade.

I removed the Alert branch from the Tick event and noticed that when the tank hasn’t triggered the “OnSeePawn” and AI Move To node, the turret points towards the player fine. It only seems to break when the tank is moving towards the player.

Do you have any ideas why this is still happening?

It took about 10 minutes to set up from memory, if you want to test it for yourself.

Edit: I realised I was using a Get Relative Rotation with the Set World Rotation node. After switching to Get World Rotation, It appears to be working now.