How to make an actor orients its up vector the same as the normal of a mesh?

Hi! Sorry to interrupt this topic, but I’m looking for something similar, only that it needs to work while placing an Actor inside the viewport. (Exactly as in your example, @ClockworkOcean )

Another thread I found regarding that topic already is dead, kind of.
Rotate Blueprint Actor to surface normal when placing in editor - Programming & Scripting / Blueprint - Unreal Engine Forums

Would you say, that your setup would work fine if used in Construction graph and only is executed while in Dragging mode? For ArchViz I’ve gathered a few assets and always have them assembled inside a BP class. There will be a few hundred assets in the scene … would that impact performance? Sorry if this is going too far, but your GIF gave me some hope again :slight_smile: