I can help you with that, but first I need to know how your guns are firing. How is the hit being detected/registered? (Whenever you fire the gun are you using a raycast/line trace or a spawned in actor to represent the bullet?)
I can help you with that, but first I need to know how your guns are firing. How is the hit being detected/registered? (Whenever you fire the gun are you using a raycast/line trace or a spawned in actor to represent the bullet?)