Once you’ve created the struct in the Content Browser, populate it with the variables you’d like to make your projectiles differ by, like in the image above.
Then create a DataTable, it will hold rows of data that define a projectile:
Choose previously created struct as a row template for the DataTable.
You will end up with a static database you can now populate manually:
Like, do I make the struct then open
it in the variable section in my
projectile BP???
Yes, add a struct variable to you projectile. It will hold the data we will randomly pull out of the DataTable.
Let me know if it makes sense.