How to make AI throw up to 8 different projectiles

Once you’ve created the struct in the Content Browser, populate it with the variables you’d like to make your projectiles differ by, like in the image above.

Then create a DataTable, it will hold rows of data that define a projectile:

Choose previously created struct as a row template for the DataTable.

You will end up with a static database you can now populate manually:

Like, do I make the struct then open
it in the variable section in my
projectile BP???

Yes, add a struct variable to you projectile. It will hold the data we will randomly pull out of the DataTable.

Let me know if it makes sense.