How to make actor rotate on all axis instead of single axis.

Basically what I have; When my cube spawns, it actives the “default spin” boolean (sequence 0). When I click on my Spin button, it will then activate my “Fast Spin” boolean (sequence 1) and cause the cube to spin faster.

The “add local rotation” only allows it to spin on one axis at a given time, when I want it to spin in all directs for both spins.