How to make actor physics replication work with medium ping

Maybe I am misunderstanding, but the issue that I get with that is that the client player is unable to push physics objects (or he pushes them very slowly) because on the client he tries to push it, but it doesn’t move (because physics is only simulated on the server), which means his velocity is zero pushing against it, which means on the server is velocity is zero, therefore the cube won’t be pushed forward.

Basically there is no way for him to push into the cube when the cube is being set to the servers position, because the server is always behind the client’s actions. Client pushes cube, can’t do it so his velocity becomes zero, zero velocity on the server results in the cube not being pushed.