Midisport_8x8s was correct in the idea, it took a couple of more steps. I first created a custom object trace channel I called EnemyObject which I set the default to block. I then created a custom collision preset called Enemy which I made to have the exact same settings as the Pawn preset, but with the object type being EnemyObject. This step is necessary but I have multiple enemies so this saved time. I then changed the enemies collision preset to Enemy. I then created a box collision in the actor that I wanted to block the player but not the enemies. I changed the box collision to the custom preset then set everything to ignore besides the Pawn Object channel. The last step was to go to the advanced tab under collision and change the Can Effect Navigation setting to false. Then it worked like a charm.