This has been a super helpful example which has solved a big problem I was having.
I wanted to have an effect similar to transitioning from walking into swimming where there is a slow down resistance when entering a volume, but due to the way the character movement component is made, I could not simply add a volume that gives the same resistive effect unless it switched the movement state to swimming.
The technique you showed above works well, and it seems to be working in multiplayer from my initial tests also!
Thanks heaps, as I was starting to feel like I would have to give up on a feature that slows down a character as they move through a volume.
So far working well for me