Ok, so you have a ‘banana’ sprite, and a ‘shovel’ sprite and… like that?
It’s very similar, gimme a minute…
Instead of having a mesh, we have a sprite. So the pickup looks like this
Notice that the sprite variable is exposed on spawn.
and for when you place these in the level, you can use construction to set the sprite
Here’s one in the level, see I set the sprite
The variable in the player, is now ( drum roll ) a sprite
and when you spawn, you do the same thing
Tell me how it goes