How to make a Snake-like movement?

TorQueMoD, yeah it sounds reasonable, and that was my first idea too, but because it is the Pawn and freely controllable it would be really hard to achieve the same result. So just to make it clear the head component is controlled by the forward direction of the Camera ( where the player is looking at ). All the rest is following, b3 >> b2 >> b1 >> head . Im sure it might be solvable with an awsome system of Blendspaces, but… well im not an expert in that department. im open for suggestions if you still think its easy to do!