How to make a simple patrolling Super Mario Enemy AI?

That’s right, MoveToLocation is not a latent function and what it actually does is it requests a move and then instantly finishes. I’ll have that function renamed to RequestMoveToLocation to make it more clear.

For a simple AI move scripting I’d suggest using AI Move To BP node, but it’s broken in 4.2 :confused: But we just fixed it! (literally 10 minutes ago :D). I’ll make sure it’s included in the hot fixes.