Hi all, making a traditional counter where the number just change according to the variable that it’s bound to is pretty simple and there’s tons of tutorials that teaches that. But I can’t seem to find any tutorials that showcases a scrolling counter gives a very nice mechanical and Victorian aesthetic, can anyone point me in the right direction? Thank you very much.
Do you mean a drum?
I usually made drums counters to be implemented in flight instruments.
The way i do the drums is creating a vertical texture with all the numbers, from 0 to 9. Then i just scroll the UV of the texture vertically from 0 to 1 to show the number i need on the shader.
You can create a parameter in your shader, then from the blueprint access to this variable and send the value to show the numbers, of course you can do it gradually so you can see how the numbers roll down or up everytime they change…