Im checking now. What is the name of the node?
And is my understanding correct on how to use it:
- Copy [your plugin folder asset] into [the 5.4] engine directory/Engine/Plugins.
- Start a BluePrint (only?) project, or do we still need to be using a C++ project?
- Plugins setting in UE > search for custom > enable your plugin > restart.
- UE5.4 > Content drawer > Settings > I enabled show plugin content.
- I go to the folder and see K2Node_CastToEnum. But I dont know how to use K2Nodes - I tried dragging it in a BP. What is the proper way?
- I also opened a BP > searched for “switch” and “enum” and “casttoenum” but dont see your node? So what is the way to use your custom node (in a BP project)? Ty.
Edit: I see a “cases” node. Is that yours? It has an Enum output, and multi EXE inputs.