can I create a new project, add this conde to it, and then just export the node to use in my other project? (kinda want to keep it blueprint only
So can he/we make a temp C++ project > make the whatever code/node (for C++), then import that [asset] into a Blueprint only project?
- To get C++ nodes/code into BP projects, it is turned into a plugin correct?
- So then How do we make [whatever C++ node/code] into a plugin - that we can add to a BP project (because BP only projects are easier for me to share)? If you know or can direct me to a guide, so I can learn the steps. Ty.
- And is there a community depository of free C++ compiled nodes as plugins - for BP projects - so that any of us can use [common public code] in assets that we may want to share?
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- (I.e. what he seeks is also what I want. Thus if one of us learns how to compile it/form into a plugin, where can we go to obtain/contribute to the [community plugin basket] so that we dont have to constantly recreate the wheel for something that already exists? Ty.)
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- (Because this node might be something I already paid for at the Market. But as soon as it is sold, then I can’t offer it for free in an asset that I make using it. Thus my question above.)