How to make a projectile destroy a destructible mesh?

#Radius Damage and Damage Of Destructible Component

Dear VFX,

When you detect that collision occurs between projectile and mesh (I am assuming you have that part figured out already)

then you need to run BP node that is under Destructible component section, either Do Damage or Do Radius Damage

It is important that it be under Destructible Component section!

Then it will work

:slight_smile: