How to make a pawn move physics objects

@Krxtopher, as you said, I also checked the First and Third person templates, and they do exactly what I want. But in my project, even when I choose the Pawn to inherit from Character class, it doesn’t behave the same way as the characters do in the first and third person templates.

I’m totally outta options, and I can’t understand what to do… :frowning: