Okay. I tried it, and although it is able to move the boxes, it isn’t the behavior I was looking for. (^_^)’
See, what I want is something similar to what happens when that Pawn would actually hit the box. I.e., instead of applying a constant impulse to the boxes, they would move as if a force had been applied to them by the Pawn.
You can simulate the behavior which I’m talking about by using AddForce on the Pawn to move it around and then hit the boxes with the pawn.