Ok so I’ve got it working for the moment.
I have this for pressing the Interact Button:
It’s working fine (at least for now) but I’m trying to figure out how to disable Interaction after the code has run, in other words say I open a door and I want it to be “inactive” after this. I tried disabling the input but of course that disables the controller.
When I interact with the door, it turns and stops and doesn’t move anymore, I think because I set the finished node on the timeline, however when I keep pressing “E”, I can see the data keep flowing under the simulation.
My other idea is to disable the Interface or set it to none after it’s over. I was trying to find an interface variable on the blueprint but I couldn’t find it. Is this something I have to add to the Interface itself, like a function that renders the item static or something? Or maybe I can just set the item as static after it’s over? Thanks.