If I replace the IA_Interact input with the interface call, then the door activates when the line trace hits it. How would I use the IA_Interact Key to open the door instead?
I understand that the interface being empty means its basically a property we’re checking if it’s added to a blueprint and if so, it enables the dot to appear on said blueprint. If I want to make the Interact button open the door, shouldn’t I be able to add it to the end of the existing line trace as its already met the conditions?